Windows desktop toolkit / v0.1 pre-release
Xbox, Xbox 360, Games for Windows Live, Steam, Epic and Ubisoft workflows in a single app — with the save converters and stat editors that go with them.
Fig. 01 — Runtime check
# verify the .NET 9 desktop runtime is present PS> dotnet --list-runtimes | Select-String WindowsDesktop Microsoft.WindowsDesktop.App 9.0.4 ok # clear the download zone marking, or injection fails oddly PS> Unblock-File .\AchievementLabs.exe PS> .\AchievementLabs.exe [ok] catalog loaded — — titles [ok] modules online — xbox, xbox360, gfwl, steam, epic, ubisoft [warn] antivirus may flag the injector — expected, see docs
Index
Each module is its own part of the application, with its own support channel on the Discord. Nothing is shared except the catalog and the backup layer.
Fig. 02
Enumerate a title's achievements, inspect their state, and write changes back across six platforms.
Fig. 03
A dedicated editor for the progress counters behind achievements, which most tools ignore entirely.
Fig. 04
For titles gated behind service events, the app replays the right events instead of flipping a flag.
Fig. 05
Anything destructive writes a backup first. Profile editing is not worth doing without an undo.
Questions
There is no public build yet. Releases and test builds are announced in the Discord first, so join there if you want to be notified.
Vote for it on the request leaderboard in the Discord. You spend vote points on titles from a curated catalog, and the most-wanted games get worked on first. Server boosters get a larger ballot.
The title has been ported but not verified live yet. It may work, partially work, or not work. Reports go in that platform's support channel.
The GFWL module injects into a running process and the Steam tools read and write game memory. Heuristic scanners flag that pattern regardless of intent.